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Published 2018
Visualizing cityscapes of classical antiquity : from early modern reconstruction drawings to digital 3D models : with a case study from the ancient town of Koroneia in Boeotia, Gre...

: The study presented here makes a practical contribution to a new understanding and use of digital 3D reconstructions in archaeology, namely as 'laboratories' to test hypotheses and visualise, evaluate and discuss multiple interpretations.
: Previously issued in print: 2018. : 1 online resource (xiv, 314 pages) : illustrations (black and white, and colour) : Specialized. : Includes bibliographical references. : 9781784918903 (ebook) :

Published 2022
The past as a digital playground : archaeology, virtual reality and video games /

: This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site.
: Also issued in print: 2022.
Conference proceedings. : 1 online resource (119 pages) : illustrations (colour) : Specialized. : Includes bibliographical references. : 9781803272672 (PDF ebook) : : Open access.