Showing 1 - 4 results of 4 for search 'game based conferences.', query time: 0.05s Refine Results
Published 2025
Memory - Papers Read at the Jewish and Christian Perspectives Conference, Utrecht 2022 /

: Memory - Papers Read at the Jewish and Christian Perspectives Conference, Utrecht 2022 connects past, present, and future. This conference volume demonstrates the diversity of 'memory' in the Jewish and Christian traditions. 'Memory' turns out to be a key to investigating and better understanding many aspects of Judaism and Christianity, including their mutual relationship. In these traditions, memory is not simply about recalling events, but about preserving identity, culture, and divine teachings. The act of remembering is central to how communities pass down their religious beliefs, laws, and moral frameworks across generations. It also plays a role in communal cohesion, ensuring that the experiences of the fathers and their wisdom would not get lost, but rather actively re-lived and celebrated.
: 1 online resource (284 pages) : illustrations. : Includes bibliographical references and index. : 9789004737532

Published 2022
The past as a digital playground : archaeology, virtual reality and video games /

: This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site.
: Also issued in print: 2022.
Conference proceedings. : 1 online resource (119 pages) : illustrations (colour) : Specialized. : Includes bibliographical references. : 9781803272672 (PDF ebook) : : Open access.

Published 2023
Ancient Egypt, New Technology : The Present and Future of Computer Visualization, Virtual Reality and Other Digital Humanities in Egyptology /

: This volume of collected studies takes stock of most recent developments in Egyptology and the Digital Humanities, considering future directions for the application of new technologies in Egyptology. The book presents the results of an international conference held in 2019 at Indiana University - Bloomington, in which Egyptologists and digital humanists with interest in Egyptology gathered in 2019 to present current projects in 3D modeling, virtual and augmented reality, game technology, digital pedagogy, database projects, computational and corpus linguistics and E-publications. Those projects, along with a selection of others that were not presented in Bloomington, are now described and discussed in this volume.
: 1 online resource : 9789004501287
9789004501294

Published 2021
Europa Postmediaevalis 2020 : post-medieval pottery in the spare time /

: A collection of papers planned for what would have been the second Europa Postmediaevalis conference. The focus is on the Early Modern period (15th to 18th centuries) and the growing use of new ceramic forms for leisure activities (smoking, drinking coffee or alcohol, garden strolls or games).
: Conference proceedings. : 1 online resource (vi, 328 pages) : illustrations (black and white, and colour) : Specialized. : Includes bibliographical references. : 9781789699180 (PDF ebook) :