Digital Giza : Visualizing the Pyramids /
"After a brief introduction to the Giza Plateau of the Old Kingdom and a summary of the history of excavation at the site, this book explores new, primarily digital, approaches to accessing the site. A 3-D reconstruction of the site allows for both general access and targeted research inquiries...
Main Author:
Format: Book
Language: English
Published:
Cambridge, Mass. :
Harvard University Press,
2017.
Series:
MetaLAB Projects.
Subjects:
Tags: Add Tag
Call Number: CC79 .I44 D47 2017
| LEADER | 01978namaa2200265 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20251026083348.0 | ||
| 008 | 130303s2017 mauab b 000 0 eng d | ||
| 020 | |a 9780674731233 | ||
| 040 | |c ARCE Library | ||
| 050 | 4 | |a CC79 .I44 D47 2017 | |
| 100 | 1 | |a Der Manuelian, Peter, |e author | |
| 245 | 1 | 0 | |a Digital Giza : |b Visualizing the Pyramids / |c Peter Der Manuelian. |
| 264 | 1 | |a Cambridge, Mass. : |b Harvard University Press, |c 2017. | |
| 300 | |a 255 pages : |b illustrations, maps ; |c 21 cm. | ||
| 490 | 0 | |a MetaLAB Projects. | |
| 504 | |a Includes bibliographical references. | ||
| 505 | 0 | |a The Giza necropolis in time and space -- Archaeological explorations at Giza from 1800 to the present -- Windows -- Napoleon in Egypt -- Thutmose IV -- Karl Richard Lepsius -- George Reisner -- Hermann Junker -- The boats of Khufu -- From stone to silicon : translating the medium -- Giza 3D : the real-time immersive experience -- Case studies: pyramid, temple, tomb, statue, human -- Case studies -- Reconstruction: how much is too much? -- Will it fit? -- Everything changes -- Simulation city -- "The kid stays in the picture" (animated characters and avatars) -- Where can we go from here?. | |
| 520 | |a "After a brief introduction to the Giza Plateau of the Old Kingdom and a summary of the history of excavation at the site, this book explores new, primarily digital, approaches to accessing the site. A 3-D reconstruction of the site allows for both general access and targeted research inquiries that were previously impossible, even at the site itself. Case studies and philosophical musings on the nature of visualization in archaeology round out the volume, along with some speculation about emerging technologies and possible next steps."-- |c Provided by publisher. | ||
| 650 | 0 | |a Archaeology |x Computer simulation. | |
| 650 | 0 | |a Imaging systems in archaeology. | |
| 650 | 0 | |a Pyramids of Giza (Egypt) | |
| 901 | |a reviewed | ||
| 942 | |c BK |2 lcc | ||
| 999 | |c 1316 |d 1316 | ||
