The past as a digital playground : archaeology, virtual reality and video games /

This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving fro...

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Corporate Author: Past as a Digital Playground online)

Other Authors: Bertoldi, Stefano (Editor), Mariotti, Samanta (Editor)

Format: Conference Proceeding eBook

Language: English
Italian

Published: Oxford : Archaeopress Publishing Ltd, 2022.

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Call Number: CC79.I44

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111 2 |a Past as a Digital Playground  |d (2021 :  |c online),  |j creator. 
245 1 4 |a The past as a digital playground :  |b archaeology, virtual reality and video games /  |c a cura di Stefano Bertoldi, Samanta Mariotti. 
264 1 |a Oxford :  |b Archaeopress Publishing Ltd,  |c 2022. 
300 |a 1 online resource (119 pages) :  |b illustrations (colour) 
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500 |a Also issued in print: 2022. 
500 |a Conference proceedings. 
504 |a Includes bibliographical references. 
506 0 |a Open access. 
520 8 |a This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. 
521 |a Specialized. 
546 |a Text in English and Italian. 
588 |a Description based on online resource; title from PDF title page (viewed on July 4, 2022). 
650 0 |a Virtual reality in archaeology  |v Congresses. 
650 0 |a Educational games  |v Congresses. 
650 0 |a Archaeology  |x Study and teaching  |v Congresses. 
700 1 |a Bertoldi, Stefano,  |e editor. 
700 1 |a Mariotti, Samanta,  |e editor. 
776 0 8 |i Print version :  |z 9781803272665 
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