The past as a digital playground : archaeology, virtual reality and video games /

This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving fro...

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Corporate Author: Past as a Digital Playground online)

Other Authors: Bertoldi, Stefano (Editor), Mariotti, Samanta (Editor)

Format: Conference Proceeding eBook

Language: English
Italian

Published: Oxford : Archaeopress Publishing Ltd, 2022.

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Call Number: CC79.I44

Description
Summary:This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site.
Item Description:Also issued in print: 2022.
Conference proceedings.
Physical Description:1 online resource (119 pages) : illustrations (colour)
Audience:Specialized.
Bibliography:Includes bibliographical references.
ISBN:9781803272672 (PDF ebook) :
Access:Open access.