The past as a digital playground : archaeology, virtual reality and video games /
This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving fro...
مؤلف مشترك:
مؤلفون آخرون: ,
التنسيق: وقائع المؤتمر كتاب الكتروني
اللغة:
English
Italian
منشور في:
Oxford :
Archaeopress Publishing Ltd,
2022.
الموضوعات:
الوصول للمادة أونلاين: Login to view Source
الوسوم: إضافة وسم
رقم الطلب: CC79.I44
| الملخص: | This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. |
|---|---|
| وصف المادة: | Also issued in print: 2022. Conference proceedings. |
| وصف مادي: | 1 online resource (119 pages) : illustrations (colour) |
| جمهور: | Specialized. |
| بيبلوغرافيا: | Includes bibliographical references. |
| ردمك: | 9781803272672 (PDF ebook) : |
| وصول: | Open access. |
